StarCraft improved on its predecessor Warcraft II, which showcased two quite related playable factions, by introducing asymmetry among the units and systems accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered within the lesser-known 1996 SSI launch War Wind. The device varieties available https://troyfb5h8.thekatyblog.com/29078959/starcraft-an-overview